The Flight Operations scale provides players with a system that allows a complete mission from take-off to landing to be played. The mission events are told from the mission players perspective, all engagements are random and the opposing player controles these forces. The formation may suffer navigation errors, be subjected to anti-aircraft attacks, aircraft may have mechanical breakdowns and the formation may engage enemy aircraft that are encountered or be bounced by the enemy. The player must manage their available resources, aircraft, fuel and armament carefully to successfully complete the assigned mission.
As in the Tactical Scale game, the Flight Operations scale varies. In all modules each Flight Ops game turn is 10 minutes. However, events such as take off, form up and performing missions vary in duration. Each flight point covers a different length,
World War I: 2.5 miles
Inter War Years: 5 miles
World War II: 8.33 miles
Korea: 12.5 miles
Modern: 16.67 miles
The Flight Operations map shows the home base and way-points that lead to the enemy way-points. The distance between way-points varies for each mission. Additional World War I Flight Operations maps will be provided for bombing missions to England and maritime patrols. Each module will introduce new technology such as Radar and ground control, engaging targets beyond visual range, Surface to Air attacks and much more.
Below are counters and map from Canvas Falcons.