An Aircraft Data Card (ADC) is used to present the flight characteristics and important data of the airplane in a tabular form. The front of the Aircraft Data Card is divided into thirteen areas as shown below. Weapon stations, load capacity and flexible weapons field of fire are on the back of the data card.
7.0 AIRCRAFT DATA CARD
An Aircraft Data Card (ADC) is used to present the flight characteristics and important data of the airplane in a tabular form. The Aircraft Data Card is divided into thirteen areas as shown below above. The data contained in the ADC is explained as follows:
7.1 Information block
• Aircraft Name – The name and variant designation of the aircraft.
• A/C Type – The type of aircraft and its main combat role.
• Engine(s) – The number and type of engine powering the aircraft. The aircraft are powered by one of four types of engines: Inline, Vee, Rotary or Radial.
• Eng. Pwr – Notes the power output and cooling system of the engine.
• A/C Crew – The number of crew manning the aircraft and their roles.
• Maximum Speed – The maximum speed attainable by the aircraft at the stated altitude.
• Maximum Ceiling – The maximum altitude the aircraft is capable of reaching in the Clean / Loaded / Max-Load condition.
• Damage Factor – The number of damage points the aircraft is capable of sustaining. The levels of damage are Light / Medium / Heavy / Destroyed. The aircraft is destroyed when its damage points exceed the Destroyed number of damage points.
• A/C Stress Limit – The maximum number of Gs, positive and negative, the airframe is capable of sustaining without damage.
• S&C Rating – Stability and Control rating (used in the Advanced Rules). The Stability and Control rating shows how difficult the aircraft is to fly. The S&C Ratings are: Easy (least difficult to fly), Normal, Hard, and Demanding (most difficult). Demanding aircraft require more pilot input and attention, thereby requiring more Task Points to be expended.
• Fuel Use – Used at the Flight Operations scale and when using the advanced fuel use rules. The number of pounds of fuel burned per minute at a given speed, Idle, Loiter, Cruise, and Maximum/Climb.
• Size Modifier – Reflects the size of the aircraft. Modifier is used when resolving combat.
• Cockpit View – Value assigned to the aircraft's field of view.
• Blind Arc – The arcs that are blind to the pilot or other crew members. Other aircraft within the blind arc may not be sighted or attacked.
• Int. Fuel – Internal Fuel, the pounds of fuel carried internally by the aircraft.
• Weight Limit (Drag) – The three weight and drag values correspond to Clean, Loaded and Max-Load conditions. The aircraft is in the clean category if its weight of fuel and munitions is equal to or less than the first value. The aircraft is loaded if its weight of fuel and munitions is greater than the clean weight and less than or equal to the loaded weight. The aircraft is in the Max-Load condition if the weight of fuel and munitions is greater than loaded and equal to or less than the Max-Loaded value. If the aircraft is loaded with a weight greater than the Max-Load limit, it is not capable of flying.
• Wpn. Station – Weapon stations located on the wings, fuselage or cockpit that are capable of carrying munitions or weapons. Internal bomb-bays are italicized and cockpit stations are underlined. The head-on view of the aircraft three-view shows the location of each weapon station. The weapon station number corresponds to the weapon station number shown on the front-view.
• Weight – The maximum weight each weapon station is capable of carrying. The weight and type of munitions carried by weapon stations in the same line must be the same to keep the aircraft balanced.
• Allowed Load – The type of munitions that the weapon station is capable of carrying.
7.2 Three view block
• A three-view of the aircraft shows the historical squadron or individual pilot markings. The front view shows the weapon stations if the aircraft has any.
• Country – The country that produced the aircraft.
• Service Dates – The date of introduction and phase out of the aircraft. The phase out date is not an absolute date for removal from service and may not be shown for some aircraft.
• Class – The class of the aircraft, whether (F) Fighter, (R) Reconnaissance, (M) Medium Bomber, (G) Giant, and (Z) Zeppelin. Aircraft class is used to determine order of movement.
• Victory Points – The four numbers listed correspond to a damage level. The first victory point value is awarded when the aircraft sustains light damage, the second for medium damage, the third for heavy damage, and the fourth when the aircraft is destroyed.
7.3 Weapons Data
This section describes the weapons carried by the aircraft as follows:
• Location – Shows the location of the weapon or group of weapons. Weapon locations on the aircraft are coded as follows –
N(x) = Fixed forward firing weapon mounted on the nose of the aircraft. The number of weapons in each N group are noted on the ACP. An aircraft may be armed with more than one N weapon or have different synchronizer/interrupter gear available and is shown by additional N groups. See Notes section 7.0-8 for determining synchronizer/interrupter gear.
W(x) = Fixed forward firing weapons in the wings of the aircraft. An aircraft may be armed with more than one W weapon group and are noted as W1 and W2.
The type of synchronizer/interrupter gear is shown in parentheses. The synchronizer/interrupter type is coded as follows –
AH = Albatros-Hetzke gear
BD = Bullet Deflector gear
CC = Constantinesco gear
GS = Gestänge-Steuerung gear
R = Ross gear
S1 = SPAD I gear
S2 = SPAD II gear
SD = Scarff-Dybovsky gear
SK = Sopwith Kauper gear
SL = Semmler
T1 = Nieuport I gear
T2 = Nieuport II gear
VC = Vickers-Challenger gear
ZS = Zentralsteuerung
7.4 Weapon Characteristics
Each weapon has its individual characteristics listed in this section. The characteristics listed correspond to a single weapon listed in the Weapon Data section.
• Weapon - Lists the type of weapon.
• WTR - Weapon Trajectory Rating, the vertical drop of the weapon round after it has been fired.
• WHM - Weapon Hit Modifier, represents the effects of rate of fire on hitting a target.
• Hits – The maximum number of hits the weapon is capable of inflicting on the target per game turn.
• Dam. – Damage, the number of damage points inflicted on the target for each hit.
• WDM – Weapon Damage Modifier, the ability of the round to penetrate armor. Used when determining system damage effects.
7.5 Gun Sight Data
This section gives the gun sight To Hit modifiers and the horizontal arcs in which they apply. The horizontal arcs listed are 90~60, 60~30, and 30~0 degrees with the applicable To Hit modifier listed after each arc.
All fixed forward (FF), upper wing (UW) and defensive guns (DG) are equipped with a Ring and Bead gun sight.
Aircraft may be equipped with other types of gun sights; the dates and die roll required to equip the aircraft with that gun sight are given in the Notes section of the Aircraft Data Card. The available gun sights and their To Hit modifiers are:
This section shows the protection that the engine, armor, and other dense objects on the aircraft provide to the cockpit, engine, fuel, and weapons. The three modifiers listed correspond to the 180~150, 150~30, and 30~0 degree arcs. These arcs are shown outside the circle in Figure 7-4. The modifiers are applied to the system damage die roll when resolving System Hits as explained later in section 31.6 Protection/Armor Modifiers.
7.7 System Damage Location
This lists the system damage locations on the aircraft and the D100 result required for that location to be hit. (The locations are based on the percentage of total aircraft volume of each component and are aircraft specific.) If the aircraft incurs system damage, use this table to determine which location is hit.
This section provides the following:
• Lists the equipment and munitions the aircraft could carry
• Gives limitations placed on the weapon mount
• Equipment availability. Some aircraft have different weapons, gun sights, and synchronizer/interrupter gear available to be in service at different times. The equipment the aircraft has is determined by a D10 roll at the beginning of a scenario. The D10 result required for the aircraft's different possible weapons, gun sights, and synchronizer/ interrupter gear are listed in this section.
7.9 Aircraft Speed Range
This block gives the aircraft's minimum (stall) speed, maximum speed, and safe dive speed for each altitude band.
• Altitude x 1000 - Each row corresponds to a band of altitude 2950 feet (899 meters) thick. Use the band containing the aircraft's altitude at the start of a turn to determine these limitations on its speed for that same turn.
• Min. Speed - The minimum speed of the aircraft. At lower speeds, the aircraft will enter a stall and/or spin. The numbers in parentheses are added to the minimum speed when the aircraft is in the Loaded/Max-Load configuration. Refer to the SPAD VII C.1 ADC, 0.1 is added to the stall speed when the aircraft is flown in the Loaded or Max-Load configuration.
• Max. Speed - The maximum speed the aircraft is capable of attaining in level flight.
• Safe Dive Speed - The maximum safe dive speed of the aircraft. At speeds greater than the safe dive speed the aircraft may sustain structural damage and even be destroyed.
7.10 Aircraft Min. Facing/Transition Speed
This section lists the G-Load and the associated minimum speed required to perform a facing change or transition and after the slash, the drag incurred for each facing change or transition. The various G-Loads are shown in the top row and are 2G through 7G. Below the G-Load in parentheses are the loaded and max-loaded minimum speed modifiers. The loaded and max-loaded modifier is added to the minimum speed required to perform a facing change or transition when the aircraft is loaded or max-load respectively. Each column below the G-Load lists the minimum speed required to perform a facing change or transition and the drag points incurred for each facing change or transition in the given altitude band.
7.11 Operational Game Data
This block is for the Flight Operations Game only. The aircraft's operational movement speeds and average rate of climb per Operational Game turn are listed in this block for each altitude band.
• Cruise Speed – The cruise speed in Flight Points of the aircraft in the respective altitude band.
• Climb Speed – The speed in Flight Points an aircraft will use while climbing during.
• Average Rate of Climb – The maximum altitude the aircraft will gain during one flight operations game turn.
7.12 Thrust and Drag Versus Start Speed
This section lists the engine thrust / airframe drag at a given speed for each altitude band. "Start Speed" is the speed of the aircraft at the start of the movement phase. CD-DT – Climb Drag and Dive Thrust (CD-DT) shows the amount of thrust or drag the aircraft will induce when gaining or losing each 50-foot Increment. The aircraft's stall speed range has a gray background.
7.13 Maneuvers Block
• Banks per FP - Lists the ability of an aircraft to bank. Banking is measured in 30-degree multiples. For each FP it expends, the aircraft can perform the listed number of 30-degree banks.
• Slip/Skid FPs - Lists the flight points the aircraft must expend in order to perform a slip or skid maneuver.
Aircraft equipped with a rotary engine have different bank rates to the left or right depending on the direction of engine rotation.